Of course, being a rogue-lite, sometimes the odds were in my favour and I got by. That is, ultimately, the crux of why I struggled to do well at many of Returnal’s encounters. I was effectively playing more defensively than I wanted, and more than I felt the game was asking of me with its enemy design. The problem was it took me much longer to line up my shots on a controller that it narrowed down that window of opportunity considerably. Analogue controls are perfect for that, and more cluttered areas worked well on a DualSense.Īn equally important part of your task is to consistently land your shots when you do get to fight back. The key to staying on top of Returnal’s tough encounters relies on quickly parsing the layout of the arena, and making effective use of it for cover, repositioning and taking the odd two-second break. Another benefit of playing Returnal on PC is boosting ray-traced effects. To the point that it almost feels like a transplanted PC game on a console. It’s only really when I played the PC version at upwards of 90fps and using my preferred control method that it really illustrated just how much better Returnal plays with a mouse. Someone more adept at playing shooters on a pad will be fine, but I was struggling, and it made an already difficult game much more punishing. While Returnal does offer aim assist and other options to make things manageable, its encounters demand so much more than what controller-led games typically ask of their players. That’s not a revelation it obviously goes for most games – even those designed primarily for controllers. Anyone who prefers mouse aim in shooters will immediately know how much more precise it can be. To say that playing Returnal with a mouse is transformative would be an understatement. Jim, Dom and myself talk about why Returnal is best on PC.
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